Used as the default like.handleEvent, simply dispatches
an event into LIKE callbacks.
Only call this when you're done with LIKE. Everything will stop running, and probably break if you try to use it.
Start the game loop. Call this only once.
Promise that resolves when the engine is ready
ReadonlyaudioHandle a pool of audio sources with global volume control and more.
ReadonlycanvasGet and set screen size, choosing between native and pixel perfect prescaling. Plus fullscreen control.
ReadonlygamepadGamepad module: Map gamepads and check their buttons.
ReadonlygfxGraphics module: LOVE-style rendering, plus a pseudo-synchronous way to load images.
ReadonlyinputBind inputs to actions that call like.actionpressed, or query them here also.
ReadonlykeyboardCheck if scancodes are down / pressed.
ReadonlymouseMouse module: Get a properly scaled mouse position, set capture and more.
ReadonlytimerMisc. time functions, including sleeping the game. ZZZ
The main modules and builtins of
like.