An image that can be drawn using Graphics.draw
Unlike raw HTMLImageElement, there is no need to wait for it to load. If the image isn't loaded, it simply won't draw it at all.
If you're planning on loading many large images, simply load these image handles beforehand so that they're ready.
Escape hatch:
Yes, you can get the underlying image. No, it's not stable in the case we ever switch to webGL.
Readonly
An image that can be drawn using Graphics.draw
Unlike raw HTMLImageElement, there is no need to wait for it to load. If the image isn't loaded, it simply won't draw it at all.
If you're planning on loading many large images, simply load these image handles beforehand so that they're ready.